🏓Deploy Script

syncSession uses a deploy script, requiring our source code. Using our deploy script allows us to silently update our system without the need for you to restart the setup process. We do not recommend for you to directly use the source code unless you have to create changes that aren't possible with the built-in plugin system. If you use the source code, you will not get automatic updates & bug fixes to your game.

Join our Discord, we plan to release more free, open-sourced products. Furthermore, you can gain support there!

Get our deploy model here, and follow setup steps below.

  • Move the Deploy script to ServerScriptService.

  • Create a Folder named Boards in Workspace.

The Boards folder expects Parts to be contained in it, these are your actual boards - the script automatically adds interface to them on a server start up.

The Boards folder does not specifically need Part objects inside it, so Unions, etc. would still work! We personally reccomend you size your part to 9, 6, 0.1.

Some of our features rely on HttpService to run. You can check if it is enabled by checking your game settings or by running the following in the command line:

HttpService.Enabled
local HttpService = game:GetService('HttpService'); print(HttpService.HttpEnabled)a

Make sure you've got output open to see the response, if true is printed, HttpService is enabled, if false, then HttpService is disabled.

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